Official Rules
Requirements
- At least three six sided dice, or software that emulates dice rolling.
- A Table isn’t strictly required, any surface should work.
- One Action Figure, Doll, Trinket, Item on the Surface, or Character Drawing per Player
- Imagination is always welcome at the table in Action Figure Mayhem.
Game Play
- The Players decide on who the Baddie, Mobs, and Heroes are.
- All of the Players set their “Action Figure” starting location on the playing surface.
The Table
- Household items on the surface may be used as cover with hit points.
Player Offense
- Each Hero or Mob has one ranged attack and one melee attack.
- The range attack works up close and always hits for 1d6.
- The melee attack doesn’t work far away; when it hits, 1d6.
- The player may attack the baddie, a mob, another hero, themselves, or cover.
- The player gets a single action per round.
Mobs
- One or more players can be on the Baddie Player’s team.
The Baddie
- The baddie gets one action per Hero minus each additional Mob each round.
- Only one player can be the baddie, other players are mobs.
Player Hit Points
Heroes and Mobs
- Base of 8 + 1d6 hit points.
Baddie
- The Baddie Player has sponginess.
- Sponginess = Number of Heroes * 3d6 + 12.
Player Actions
Ranged Attack
- Works up close and at range.
- Loses four points if the Hero is moving.
- Does only one point of damage if target dodges.
Melee Attack
- Doesn’t work at range.
- Loses 1d6 points if target blocks or dodges.
Dodge Against Ranged
- Hero loses 1d6 points of attack damage.
Block Against Melee
- Hero or Mob loses 1d6 points of melee damage.
Arbitration
- House Rules may be overruled.
- The vote has to be unanimous.
House Rules
About This Game
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
